The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience where each game is delivered over time. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.
Showing the YouTube video from above, we are going to be looking at Halo: Reach from the Master Chief Collection on Steam video game graphics. Going to see if Halo: Reach is a CPU-bound video game or a GPU-bound video game. What does CPU and GPU-bound mean? Most video games are utilizing heavy on one spec of the hardware for your computer built. Most games will lean either to the CPU side or GPU side but there are rare cases that the video game can be both CPU and GPU Bound or in other term balanced. When you benchmark your video games, I recommend turning on vsync or making the video game run at locked 60 fps (frames per second) to see a better demonstration on what is being more utilize on hardware. I put in the graphs and information so that if you ever want to play this video game and not sure what to upgrade on your computer, you can see where if you have a bad CPU or bad GPU you can go ahead and upgrade that hardware.
Chart for PC specifications and hardware to run Halo: Reach on the PC – Showing off with my own PC rig along with the Minimum Specs to Recommend Specs.
|||My PC Rig||Minimum Specs||Recommend Specs|
|CPU||Intel Core i7-7700k @ 4.5 GHz||Intel Core i5-2500T @ 2.3GHz | AMD Phenom II X4 965||Intel Core i7-4770K 3.5 GHz | AMD FX-9590|
|GPU||ASUS ROG NVIDIA GTX 1080(OC)||NVIDIA GeForce GTX 650 TI | AMD Radeon R7 260||NVIDIA GeForce GTX 980 TI | AMD Radeon R9 FURY X 4GB|
From the graph above, You can see a slight increase from both the GPU side and also CPU but for Halo: Reach its on the heavy side focus on CPU. Halo: Reach from the testing is more tied onto the CPU-Bound.